An exclusive corporate live chat with Constantine Ene, the accomplished Chief Technology Officer of SinVerse – the revolutionary blockchain-based metaverse game that sets itself apart with its edgy R-Rated Mafia theme. SinVerse has quickly become one of the most popular and captivating metaverse games within the rapidly expanding Web3 space, offering an unparalleled immersive and interactive gaming experience.
During this highly informative session, Constantine shared his expert insights and experiences on the development and success of SinVerse. He will discuss the challenges and opportunities encountered while building a metaverse game on the blockchain. Additionally, you’ll be excited to know that SinVerse has already built eight vibrant districts that provide an expansive playground for gamers to explore and enjoy.

Hey, I’m Constantine, a co-founder of SinVerse and I lead the game development team for SinVerse. Having a background in augmented reality and having a lifelong passion for gaming, I’m super excited in helping the growth of the web-3 gaming industry. I’m an Eve Online player, and also grow up during the birth of the console so I have an in-depth knowledge of what gamers want.
1. How much development has gone into SinVerse, and is it expensive to start playing?
We’ve been developing this project and its concept since early 2021 before anyone knew what a Metaverse was. We poured our own funds to help kick this off before we were able to successfully raise from various venture funds. To be honest, we were taken aback by the interest and were even turning down investment offers from some of the biggest players in the blockchain industry. At that point, we knew we were onto a winning concept – which was an R-Rated Metaverse, likened to gameplay from Evo Online but has been coined GTA on the Blockchain.
For a user to start playing, we never considered ‘paying to be an option’. I wasn’t a great believer that Web-3 gaming meant to be about monetisation of the game. But mainly we want the game to be fun to play, so anyone can join the Sinverse and customize their character and have the ability to enter competitions etc. Of course, if they want to enhance their empire they can do this by buying land, and creating a business which fuels the SinVerse player-run economy.
2. Due to the current negative light Play-to-earn games are currently seen, how does Sinverse aim to improve this?
I wouldn’t say it’s necessarily negative, it brought a lot of attention to Web-3 gaming. I would even say the play-and-earn narrative is also somewhat misleading, and doesn’t really signify what Web-3 gaming can achieve. We believe that player ownership, and player run-economies are a complete fit for web-3 gaming. We believe this will be the next concept to drive a ‘gaming bull run’ purely because it’s a sustainable economic structure, but also means players can focus on the reason why they play games, for fun! If you manage to earn something doing this, then great.
3. Is $SIN, the native token of SinVerse, inflationary or deflationary?
$SIN is just a fixed supply token. Its ability to grow in value, depends purely on the expansion of the gaming economy, as well as additional games we acquire that will be housed within the Metaverse. We also have a foundation which invests in promising protocols; of which we’ve had recent success. The foundation does perform buybacks of the SIN Token helping to provide liquidity to the markets. Ultimately, this project is reliant on its players, and the overriding success of the game.
4. How does Sinverse plan to onboard more gamers to Web3?
We’ve taken a slightly different route than the norm, from what is seen in the Blockchain space. We’ve focused on building our gaming infrastructure, with a focus on security and regularly performing Quality and Assurance. As a result, currently we are conducting weekly free to play challenges where users can win real SIN. This has seen more eyes come on the project, as we attract players from various communities. There’s also been a recent growth in web-3 gaming influencers who are passionate about the industry – we regularly reach out to these streamers to help build our profile in our current niche.
In order to expand our reach, we will also be releasing a mobile version of the SinVerse; which should allow us to onboard additional players who do not have access to the appropriate desktop machines.
5. Discuss a bit about the token economics of the SIN token.
Outside of the standard start-up vesting schedules. The tokenomics / game economics of SinVerse is actually one of the most exciting demand and supply driven game tokens currently in development. The aim is to maintain a single token structure, so we do not have the challenges that the majority of gaming protocols have from following the Axie Infinity model. As we are focusing on the game’s expansion,we anticipate demand to continue. In terms of our gaming assets, we are essentially a revenue sharing platform – landowners and game asset owners (essentially NFT stakeholders) will receive the revenue from the gaming transactions back as a profit share. This way, we have a motivated gaming economy, who will continue to contribute to the game and ensure the power remains in the players hands.






