Have you ever dreamed or imagined how it would be to control a portion of a game’s economy? Especially when you know how much money all these gaming companies make. Take Diablo Immortal as an example. You know that in order to outrank your opponents, you need to upgrade your character. For that, you need to buy all sorts of things that you spend on the stores and NPCs that give you the necessary stuff to upgrade and improve yourself.
Now, imagine the game would have stores selling you those items and the stores would be owned by one of your friends or even by you.
Moreover, the revenue that came from selling was yours, as well as the right to set prices, leverage your entrepreneurial skills, benefit from the natural demand and supply of the gameplay or hire people to develop the “in-game”.
If it sounds too good to be true, well, it’s actually the upgrade any entrepreneurial player awaited for decades – a piece of the pie.
It is already a common assumption that the Play2Earn business model empowers players to earn by mining for liquidity. However, despite the obvious revolution, the P2E brought in gaming, it most surely brought in a lot of criticism mainly because of the simplicity of the gameplay, the lack of stickiness and low complexity.
The ambition of every blockchain game that aspires to a leadership position in the gamefi industry – apparently more resilient even in the depth of a bear market than other market sectors – is to attract real passionate players’ attention using great graphics, mature gameplay all while they treat the economy of the game more as a feature and less as the product itself.
This being said, several projects have attracted the public’s attention in terms of aesthetics. Another development direction, more likely a consequence of the bear market, is the one where players build upon the beauty of blockchain technology and give the market new approaches. The tourists are gone. Now you get to see the real players who really want to use the potential of blockchain technology. Unlike other “collectibles” and ”art,” the founders/creators of NFT projects have an incredible opportunity and responsibility to use the technology known as the blockchain to continue to build and add value to their holders.
One of them is Gold Fever, an MMORPG PvP survival blockchain game. They argue the utility aspect of the technology and of NFTs is what is going to be revolutionary.
The aim of this article is to help you understand what is Gold Fever, what it promises, why their approach promises to deliver an upgraded model – maybe more resilient, more player-centric and simultaneously focused not only on ensuring fun but, at the same time, creating wealth via Commercial NFTs.
What is Gold Fever?
Gold Fever is a Gold Rush simulation happening between the two great wars, where you can grind for gold and create wealth. The game development started in 2020 and they are currently in beta. At the end of Q4 2022, they will release a premium pre-launch with prizes of up to 1M USD worth of NGL and NFTs. The gameplay is cool, sticky, and dark-themed, an MMORPG PvP survival built on blockchain, with beautiful graphics and thrilling action.
Inspired by the P2E models, Gold Fever became, while under development, a metaverse economy where the predict-and-control over your money is embedded. They managed to do so thanks to a new concept of NFTs – Commercial NFTs, created while rethinking ownership and utility with the purpose to empower players to maximize the decentralized aspect of the game.
Please meet our very first full owner-Vanquish Soul, may YOUR NFT do the magic it’s supposed to do: become a wealthy venture boosted by your efforts and the economy of utility.
Here-here for next gen APY: active & passive income.
— Gold Fever (@GoldFeverGame) December 12, 2022
Rethinking ownership, creating Commercial NFTs
Turning the tables on in-game ownership started with a banal and obvious idea rooted in semantics: wealth is created when you own things; the earning is necessary when you don’t.
The game developers do not own any of the game’s infrastructure. They turned it into NFTs to empower people to own and to develop a business, and create multiple streams of income via Commercial NFTs.
Commercial NFTs in Gold Fever are planes, boats, merchant shops, buildings, land, and many more – that YOU can own along with all the possibilities of revenue. As opposed to a collectible NFT, a Commercial NFT can be owned, borrowed, and lent at the same time because it is relevant and useful for a large majority at a certain moment, in the game. The better the game experience, the higher the demand for in-game items – also known as Yield Generator NFTs.
How does a Commercial NFT work?
Coming back to the stores we mentioned in the beginning, in Gold Fever, the item store is an NFT you can own and turn into a profitable business. It produces a fixed number of items and services daily that could be increased by hiring other players to do tasks such as bringing wood, hunting, transportation from building to building, or special quests. YOU, as a business owner, YOU set the price and you decide what service your building offers, you decide the prices or the items your building is selling.
An example: you decide the price, but for the sake of simplicity let’s consider 1 USD price per item/service. For example, if you sell 5 different items per day at 1 USD/item with a minimal stock of 5 pieces from each and 30 people need your services – parking, hotel sleeping, sharpening, repairing, etc and you charge 1 USD/service.
This means an income of:
- 25USD/day – 750USD/month from items;
- 30USD/day – 900USD/month if one person needs only one service
- 55USD/day – 1650USD/month in total
Scarcity, still an issue for Commercial NFTs
However, a ground rule for creating valuable NFTs is maintaining scarcity. If all the vital in-game items are turned into NFTs how is it possible to keep scarcity and avoid inflating the market? The dev team created a scarcity KPI – The Monthly Active Characters, the mission control for the Next level Yield Generator.
When you know how many characters are actually playing the game monthly, you can not only maintain scarcity but, at the same time, predict, control and leverage this information. It’s like owning a theater or a cinema.
Are you a good fit for Gold Fever?
If you have an entrepreneurial mindset, you have the most chance of making the most out of Gold Fever. As a metaverse economy, Gold Fever is a place where you can put your skills to work and own yield-generating NFTs. You need to work with others in order to create synergy and maximize yield generation. You can do this by blending the classical DEFI methods – lending, leasing, renting, and collateral with the Play2Earn methods – tasks, quests, speculation, and mining for gold.
For example, the GoldFever gameplay is a gold rush. The entire action takes place on a remote island, rich in gold. The game-play has two pillars – the core game-loop, the gold grinding, and the economy built around gold grinding. This is the play2earn part of the game.
The gold digger will need tools, food, a place to sleep, guns, medicines and so on. All these are turned into NFTs. If you have a hotel, you can rent the rooms. If you have a gun, you can lend it when you are not using it. This is the DeFi part of the game – in order to thrive you will have to chase opportunities. Lend, lease, rent, collateral and be entrepreneurial and accelerate yield making.
At this point, you probably are able to grasp what Gold Fever is.
The Metaverse will impact all industries, from gaming, shopping, work, education, and healthcare, and could change the nature of value exchange, spawn new business models and expand opportunities to more people.
“We have a long-term vision for Gold Fever. We started this project with the aim to inspire the world to make more meaningful choices and to reveal the potential of the technology at work. The blockchain, the NFTs and the metaverse are game-changers that will bring paramount changes into the world. Anything is possible and we believe we are on the verge of delivering a revolution not only in the gamefi industry, but also in the way people look at their wealth, at the workplace or at their skills and life potential.” – says Emilian Ciocanea, founder of DeFi Mechanics Lab and Gold Fever’s creator.